Friday, August 8, 2014
DANGER WORLD getting dangerous...
最終闘技 MEGA 斬魔
Last Comptetition MEGA Zanma
When you have 4 or more "Zanma" in your drop zone and both player does not hava any monster on their center
[Cast Cost] Pay 4 gauge
Deal 4 damage!
ジャックナイフ"セイヴァー"
Jackknife "Saver"
Size 2 6000/3/5000
[Call Cost] Pay 1 gauge & put this on top of a monster with "Jackknife" in its card name.
[Move] [Soulguard]
闘神竜 デモンゴドル・アーク
Fighting God Dragon, Demongodol Ark
サイズ2 7000/4000/2
[Call Cost] Pay 3 Gauge. & Put this card on top of a 《Duel Dragon》 monster on your field.
[Counter] [Act] When your opponent attacks with a 《Weapon》, you may discard one card from your hand. If you do destroy that 《Weapon》 .
[Soulguard] (If this card would leave the field, you may discard one soul to prevent it)
[Counterattack] (If this monster is not destroyed after an attack, choose a monster that attacked with defense less than or equal to this monster's power, and destroy it.)
蒼穹騎士団団長 クリムゾンアロー・ドラゴン
Azure Sky Knights Leader, Crimson Arrow Dragon
Size 3 8000/7000/2
[Call Cost] Pay 2 gauge. When this card enters the field, if you have a card with "Azure Sky Knights" in its card name in your drop zone, you gain 2 life!
[Penetrate]
Azure Sky Knights, Drum Bunker Dragon
Size2 5000/3000/2
[Call Cost] Pay 1 gauge. & You may put a card with "Azure Sky Knights" in its card name into this card's soul.
When this card attacks, you gain life!
[Soulguard]
アーマナイト・アスモダイ
Armorknight Asmodai
Size 1 5000/1000/2
[Call Cost] Put an «Armorknight» monster on your field into the drop zone. & Pay 1 gauge.
When this card enters the field, destroy your opponent's monsters on the left and right.
Armorknight Bahamut
Size 3 Monster / Danger World / Armorknight / 11000 Power / 3 Criticals / 11000 Defense
- [Call Cost] Place 1 monster on your field into the Drop Zone and pay 3 Gauge
- When this Unit appears, you gain 4 Life!!
Warhammer Dragon
Size 1 Monster / Dragon World / Armordragon - Green Dragon / 3000 Power / 2 Criticals / 2000 Defense
- Call Cost: Pay 1 gauge
{Penetrate}
Armorknight Goblin
Size 0 Monster / Danger World / Armorknight / 1000 Power / 1 Critical / 1000 Def
- When card appears, choose 1 "Armorknight" monster in your Drop Zone and place it in this card's soul
- If this card is attacked, add all cards in this card's Soul to the hand.
Armorknight Lizardman
Size 1 Monster / Danger World / Armorknight / 3000 Power / 2 Criticals / 3000 Defense
- [Act] Pay 1 Gauge. If you do, this turn, this card gains 3000 Power!
*Credit to Ark @ The Org for the translations
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